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Tech Writing by Designby
Peggy J. Heath Technical Writing as Information Design Nathan
Shedroff knows Information Design. As expert, innovator, and leader in the fields
of Information Architecture, Interaction Design, and Online and Interactive Media,
his book, Experience Design
11, has understandably become an industry bible.
Defining Information Design In a line of startling simplicity amidst
a heavily textured exploration of Information Design in his 1994 article entitled,
Information Interaction
Design: A Unified Field Theory of Design2, Shedroff describes
Information Design as: (addressing) the organization
and presentation of data: its transformation into valuable, meaningful information3
Sound
familiar? Is there any part of that description that does not apply to technical
writing? If we as technical writers can so easily assume Shedroff's description
of Information Design as the larger part of what we do, isn't it reasonable to
conclude that we have much more in common with an industry promoted by slick Web
sites and edgy company names than may at first glance be obvious? What
Can We Learn? It is this conclusion that fuels the six part series entitled,
Tech Writing By Design. The objective of this column is to explore the
common ground between technical writers and information designers through the
use of Web sites, book and article excerpts, interviews, and practical examples
demonstrating the application of information design principles to technical writing.
How Can We Benefit? In the first article of this series (Welcome
to Tech Writing by Design, The Willamette Galley, Volume 5, Issue 3, May 2002),
we asked the question, Why is it important to consider technical writing in the
light of Information Design? We considered three good reasons for exploring the
world of Information Design and will begin this month's inquiry with a closer
look at the first reason. 


Establishing
Common Ground Nathan Shedroff establishes the premise that we're all really
dipping from the same creative inkwell by using that cagey technique information
designers are so good at-presenting information we all know in a new context or
wrapper so it assumes a heady visionary luster. In his Information Interaction
Design article, Shedroff states: One of the most important
skills for almost everyone to have in the next decade and beyond will be those
that allow us to create valuable, compelling, and empowering information and experiences
for others. To do this, we must learn existing ways of organizing and presenting
data and information and develop new ones. Whether our communication tools are
traditional print products, electronic products, broadcast programming, interactive
experiences, or live performances makes little difference. Nor does it matter
if we are employing physical or electronic devices or our own bodies and voices.
The process of creating is roughly the same in any medium4.
With
these words, we are being invited to label what we know as technical writers about
organizing and presenting data and information as The Starting Point and to move
forward from there to new ways of creating meaningful information for the end
user. This is where it gets interesting. Data vs. Information Whether
speaking through his Information Interaction Design article, his Web
site, or to an interviewer's
question, Shedroff always hammers home the importance of differentiating between
data and information. It's a critical distinction for this discussion because
it's where Information Design and Technical Writing truly merge. Shedroff writes:
Data
is fairly worthless to most of us; it is the product of research or creation (such
as writing), but it is not an adequate product for communication. To have informational
value, it must be organized, transformed, and presented in a way that gives it
meaning5.
In other words, in order
to be of value, data must be presented in a context where relationships are established.
A sack of groceries can be data. Presented in the context of a recipe where relationships
between the "data" are established, a sack of groceries becomes organized
(measured out), transformed (cooked, baked, fried, grilled, etc.) and presented
(served) in a way that gives it meaning, i.e. a meal. More specific to
technical writers, meter usage data called into a utility's software program becomes
meaningful information when it is organized, transformed, and presented in a daily
usage report. This report is used by the utility analyst to identify peak hours
of usage and becomes valuable information for predicting future energy demands.
While technical writers create the context that transforms data into meaningful
information through manuals, reports, white papers, or a basic set of instructions,
information designers evaluate the different ways the resulting information will
be experienced by the user. And to what end? Just as Nathan Shedroff
suggests, to create valuable, compelling, and empowering information and experiences
for others. How Do We Start? So how do we as technical writers
begin to develop new ways of transforming data into empowering information? By
considering the end user's experience in new ways. As humans, we experience
and respond to information in either a left or right brain manner (or a combination
of the two). But as technical writers, we typically think about and present data
primarily with a left brain approach-logically, sequentially, rationally, analytically,
and objectively. If the user is capable of experiencing information in
a more random, intuitive, holistic, synthesized, and subjective, right brain kind
of way, can we add meaning to that end experience with a more right brain approach?
What would that look like? Would the information still be useful and instructive?
Fortunately for our purposes, a Portland architectural firm has adopted
the position that there is value in organizing and presenting information from
both perspectives. By offering a left and right brain experience for visitors
to their Web site, http://mahlum.com, they've
lifted our theory from these few pages and given it global application on the
World Wide Web. The only question remaining is, as a visitor to the site,
is it a valuable, compelling, and empowering experience?
Resources
- Shedroff,
N. 2001. Experience design 1. Indianapolis: New Riders Publishing.
- Shedroff,
N. (1994). Information interaction design: a unified field theory of design. http://www.nathan.com/thoughts/unified/index.html.
(23 May 2002).
- Ibid.
3 - Ibid.
1 - Ibid. Information Design section,
2
Peggy Heath, of Lake Oswego, Oregon, and formerly in the fields of
public health and not-for-profit program development, is currently pursuing certification
in Professional and Technical Writing and a career transition into the field.
She can be reached at pj@femlore.com.
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